Monday, March 9, 2009
Wednesday, March 4, 2009
Friday, February 20, 2009
Color Scheme
Color grid to be implemented with secondary colors. All of the secondary colors will be collidable platforms. The idea of having white with all 3 is being talked about still. However this is the foundation for our game.
Secondary Colors of pink yellow and teal are implemented. As Collidable platforms only when you can see them.
Wednesday, February 18, 2009
Legend
Legend
. Blank Space
X Exit
S Stop
x Moving Tile X (needs 2 stops)
y Moving Tile Y(needs 2 stops)
A Poke Monster
B fire Monster
m Slick tile (place above a platform/Ground ONLY)
s SaveBlue
j jump Pad
d Spike read
W red Freep
E Blue Freep
R Green Freep
P Super Freep
b Green Block
p Green Platform
. Blank Space
X Exit
S Stop
x Moving Tile X (needs 2 stops)
y Moving Tile Y(needs 2 stops)
A Poke Monster
B fire Monster
m Slick tile (place above a platform/Ground ONLY)
s SaveBlue
j jump Pad
d Spike read
W red Freep
E Blue Freep
R Green Freep
P Super Freep
b Green Block
p Green Platform
Even More Animations
Tuesday, February 17, 2009
new sprites added
Thursday, February 12, 2009
Wednesday, February 11, 2009
Using the Freeps!!!
Tuesday, February 10, 2009
Update
Svn server up and running.
https://jason-gornall:8443/svn/ColorBlind/
Moving tiles now work in the x and y access.
A kicker has been added still needs to be tweaked.
-Jason
https://jason-gornall:8443/svn/ColorBlind/
Moving tiles now work in the x and y access.
A kicker has been added still needs to be tweaked.
-Jason
Friday, January 30, 2009
Hey yeah I am Jason...
Color Blocks Categorization as current
GREEN BLOCKS
Impassable Blocks-with 3 variations..
Platform Blocks (jump through bottom) no unique textures so far
BLUE BLOCKS
Save Blocks
Movable Platforms
conveyor Belts
RED BLOCKS
Pusher enemy
Killer enemy
Killer Block (spikes)
GREEN BLOCKS
Impassable Blocks-with 3 variations..
Platform Blocks (jump through bottom) no unique textures so far
BLUE BLOCKS
Save Blocks
Movable Platforms
conveyor Belts
RED BLOCKS
Pusher enemy
Killer enemy
Killer Block (spikes)
Wednesday, January 28, 2009
Progress! Get Animated!
Progress has been made this week on character animations. Several have been added for the hero:




The freep's basic animation for flying has also been finished:

Jason and I also decided on the standard dimensions of some sprites and tiles you'll encounter on screen:
- Idle

- Run

- Jump

- Land

The freep's basic animation for flying has also been finished:

Jason and I also decided on the standard dimensions of some sprites and tiles you'll encounter on screen:
- Player size 128x128
- Freep size 64x64
- Tile size 64x48
Monday, January 26, 2009
Design Document
Hello again,
I just finished the first version of the Colorblind design document. Check it out here.
-Mike R.
I just finished the first version of the Colorblind design document. Check it out here.
-Mike R.
Sunday, January 25, 2009
Beginning....Again
Hello all,
Welcome to the Colorblind blog. This blog is dedicated to bringing you updates on Colorblind for the XNA community. Colorblind is the senior capstone project of Michael Roth and Jason Gornall at Georgia Institute of Technology.
The original colorblind project began during fall '08 as a Flash Actionscript 2.0 project. Now, as our capstone project, it is being rebuilt, refitted, and re-imagined for the Xbox 360 through XNA! Exciting!
We have made a great deal of progress in these first 3 weeks on the project, and will have something to show really soon. Thanks for stopping by.
Welcome to the Colorblind blog. This blog is dedicated to bringing you updates on Colorblind for the XNA community. Colorblind is the senior capstone project of Michael Roth and Jason Gornall at Georgia Institute of Technology.
The original colorblind project began during fall '08 as a Flash Actionscript 2.0 project. Now, as our capstone project, it is being rebuilt, refitted, and re-imagined for the Xbox 360 through XNA! Exciting!
We have made a great deal of progress in these first 3 weeks on the project, and will have something to show really soon. Thanks for stopping by.
Labels:
color,
colorblind,
gatech,
georgia tech,
gt,
xbox 360,
xna
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