Wednesday, March 4, 2009

Backgrounds

I just finished the three background layers for world 1. Enjoy!


Friday, February 20, 2009

Color Scheme



Color grid to be implemented with secondary colors. All of the secondary colors will be collidable platforms. The idea of having white with all 3 is being talked about still. However this is the foundation for our game.











Secondary Colors of pink yellow and teal are implemented. As Collidable platforms only when you can see them.

Wednesday, February 18, 2009

Legend

Legend


. Blank Space
X Exit

S Stop
x Moving Tile X (needs 2 stops)
y Moving Tile Y(needs 2 stops)

A Poke Monster
B fire Monster

m Slick tile (place above a platform/Ground ONLY)
s SaveBlue
j jump Pad
d Spike read

W red Freep
E Blue Freep
R Green Freep
P Super Freep

b Green Block
p Green Platform

Even More Animations

I just finished the animations for when the player falls down a pit, or is hurt to the point of fainting. The player gets sucked up into a portal and placed on the last platform he or she saved.


I also fixed the yellow freep animation.

Tuesday, February 17, 2009

new sprites added

-use yellow freep animation



-slipper tile




-death tile




-Save Tile



- bounce pad


-sleeping freep


-poking enemy animation


-moving platform animation




-fire enemy animation



Major changes. Super freep has been added aswell as a enemy sprite.
A new poker/hammer sprite which pokes the player in a certain direction.

Thursday, February 12, 2009

Update

Sleeping Freeps
and collectible freeps are now functioning

Wednesday, February 11, 2009

Using the Freeps!!!

Hey everyone,

I finished a batch of animations. Check 'em out. These are when a player hits a button to use one of the freeps.


That's all for now. More should be uploaded soon.
-Mike Roth

Tuesday, February 10, 2009

Update

Svn server up and running.
https://jason-gornall:8443/svn/ColorBlind/

Moving tiles now work in the x and y access.
A kicker has been added still needs to be tweaked.

-Jason

Friday, January 30, 2009

Hey yeah I am Jason...

Color Blocks Categorization as current

GREEN BLOCKS
Impassable Blocks-with 3 variations..
Platform Blocks (jump through bottom) no unique textures so far

BLUE BLOCKS
Save Blocks
Movable Platforms
conveyor Belts

RED BLOCKS
Pusher enemy
Killer enemy
Killer Block (spikes)

Wednesday, January 28, 2009

Progress! Get Animated!

Progress has been made this week on character animations. Several have been added for the hero:
  • Idle
  • Run
  • Jump
  • Land
  • Celebrate

The freep's basic animation for flying has also been finished:

Jason and I also decided on the standard dimensions of some sprites and tiles you'll encounter on screen:
  • Player size 128x128
  • Freep size 64x64
  • Tile size 64x48
That's all for now, more to come soon!

Monday, January 26, 2009

Design Document

Hello again,

I just finished the first version of the Colorblind design document. Check it out here.

-Mike R.

Sunday, January 25, 2009

Beginning....Again

Hello all,

Welcome to the Colorblind blog. This blog is dedicated to bringing you updates on Colorblind for the XNA community. Colorblind is the senior capstone project of Michael Roth and Jason Gornall at Georgia Institute of Technology.

The original colorblind project began during fall '08 as a Flash Actionscript 2.0 project. Now, as our capstone project, it is being rebuilt, refitted, and re-imagined for the Xbox 360 through XNA! Exciting!

We have made a great deal of progress in these first 3 weeks on the project, and will have something to show really soon. Thanks for stopping by.