Friday, February 20, 2009

Color Scheme



Color grid to be implemented with secondary colors. All of the secondary colors will be collidable platforms. The idea of having white with all 3 is being talked about still. However this is the foundation for our game.











Secondary Colors of pink yellow and teal are implemented. As Collidable platforms only when you can see them.

Wednesday, February 18, 2009

Legend

Legend


. Blank Space
X Exit

S Stop
x Moving Tile X (needs 2 stops)
y Moving Tile Y(needs 2 stops)

A Poke Monster
B fire Monster

m Slick tile (place above a platform/Ground ONLY)
s SaveBlue
j jump Pad
d Spike read

W red Freep
E Blue Freep
R Green Freep
P Super Freep

b Green Block
p Green Platform

Even More Animations

I just finished the animations for when the player falls down a pit, or is hurt to the point of fainting. The player gets sucked up into a portal and placed on the last platform he or she saved.


I also fixed the yellow freep animation.

Tuesday, February 17, 2009

new sprites added

-use yellow freep animation



-slipper tile




-death tile




-Save Tile



- bounce pad


-sleeping freep


-poking enemy animation


-moving platform animation




-fire enemy animation



Major changes. Super freep has been added aswell as a enemy sprite.
A new poker/hammer sprite which pokes the player in a certain direction.

Thursday, February 12, 2009

Update

Sleeping Freeps
and collectible freeps are now functioning

Wednesday, February 11, 2009

Using the Freeps!!!

Hey everyone,

I finished a batch of animations. Check 'em out. These are when a player hits a button to use one of the freeps.


That's all for now. More should be uploaded soon.
-Mike Roth

Tuesday, February 10, 2009

Update

Svn server up and running.
https://jason-gornall:8443/svn/ColorBlind/

Moving tiles now work in the x and y access.
A kicker has been added still needs to be tweaked.

-Jason